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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Wednesday, October 6 • 10:00am - 10:50am
Extended Tools Development in Unreal Engine

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Did you get a taste of tools development in the editor utilities talk? Curious about amalgamating the power of C++ with Editor Utilities and various other built-in engine features without blowing budgets?

Join Epic Games for a deeper dive into tools development within Unreal Engine. This talk covers an equal amount of C++ and Editor Utilities, and is suitable for folks with some programming experience.

Speakers
avatar for Alex Stevens

Alex Stevens

Unreal Engine | Epic Games
Alex, a Mechatronic engineer turned game developer, is an Unreal Engine Evangelist that has been working with Unreal Engine since 2012. He has a taste for bleeding-edge tech, and as such has a soft spot for Virtual Reality and the new technical challenges it provides. Primarily working... Read More →



Wednesday October 6, 2021 10:00am - 10:50am AEDT
TBA