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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Wednesday, October 6 • 3:00pm - 3:50pm
Audience Is Everything: Finding and Securing Project Investment

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How do you get someone to go all in on your dream?

Almost every developer in the world has had to, at some point, find investment for their game. It is an intimidating process in an unfamiliar world, and no one can give you the playbook because what you’re selling has never been sold before. In this panel we’ll look at the honest experiences of three indie developers. Join us to learn how they caught the eye of their investors and pieced together various forms of funding to bring their dreams to life.


Speakers
avatar for Nick Pearce

Nick Pearce

The Forgotten City
Nick is an award-winning game writer, director, designer and producer. He's the founder of Melbourne-based indie studio Modern Storyteller, and lead developer of the critically acclaimed narrative title The Forgotten City. Prior to developing games, Nick spent 10 years as a lawyer... Read More →
avatar for Sam Ramlu

Sam Ramlu

Method, M Theory
Sam is a proven thought leader, storyteller and creative technology innovator. She has spent over 20 years finding awe-inspiring ways to bring stories and experiences to life, starting with digital and extending into exhibitions, and augmented and virtual reality. Passionate about... Read More →
avatar for Andrew James

Andrew James

Uppercut Games
Andrew received a degree in Industrial Design from Newcastle University in 1996. He worked as an animator and later Art Lead for a number of years at Brilliant Digital Entertainment in Sydney. In 2000 he moved to Los Angeles to set up a new animation studio for BDE, focused on creating... Read More →


Wednesday October 6, 2021 3:00pm - 3:50pm AEDT
TBA