Loading…
GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Tuesday, October 5 • 11:00am - 11:50am
Cohesion is Key: Art Direction for Indies

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Going from sole artist on a game to directing a small team of artists is a big step, and not one to be taken lightly. But with 35 environments and over 1000 items, Witch Beam's game Unpacking shaped up to be a bigger project than a single pixel artist could handle. How do you transition from drawing everything yourself to getting others to draw your ideas? How do you make sure every artist can match your style and create a game with a cohesive visual identity? And how do you manage literally thousands of art assets used across multiple levels? Come with Wren on a tour of the art direction processes she came up with over the course of Unpacking's development.

Speakers
avatar for Wren Brier

Wren Brier

Creative Director, Unpacking
Wren Brier is the Creative Director of indie game Unpacking. She's been working in the games industry for 9 years, starting at Halfbrick and later working as a freelance artist before joining Witch Beam Games.In addition to her game development roles, Wren has spoken on panels and... Read More →


Tuesday October 5, 2021 11:00am - 11:50am AEDT
TBA