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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Tuesday, October 5 • 10:00am - 10:50am
Giving Life to a Dead Language - A Unique Approach to Worldbuilding

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Phantom Abyss launched in Early Access with little up-front story, but with a wealth of symbols from our fictional lost civilization carved into panels and on objects throughout the game. A community of dedicated players worked together to hunt down all the panels and bit by bit unlock the secrets of the language.

In the space of just two weeks, players generated over 10,000 messages discussing the translations on the game's ancient language discord channel, built a website to help others learn the language and pieced together the detailed backstory of our game to share with Phantom Abyss's broader audience. In doing so, they became a part of the game's story.

This talk will cover the careful design steps taken to ensure the language would be engaging and solvable, but require a considerable group effort to crack.

Speakers
avatar for Alex Butterfield

Alex Butterfield

Technical Designer, Team WIBY
Alex Butterfield is a cross-discipline 17-year industry veteran who is currently working as a Technical Designer at Team WIBY on the game Phantom Abyss.


Tuesday October 5, 2021 10:00am - 10:50am AEDT
TBA