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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Monday, October 4 • 4:00pm - 4:50pm
Space Switching - A New Approach To Character Rigging

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Inspired by the pioneering animation work of Richard Lico on Quill, the mousey main character of Moss VR, I worked up an approach to rigging for my own game, starring a cat named Mittens. Jokes about cats chasing mice can be added at the reader's discretion.

The core concept is 'Space Switching' : Allowing the animator to jump painlessly from posing the character up in FK to fixing contact points in IK to adding jiggle and spice in a much more flexible way as the controls can all be moved independent of each other.

In this talk, I'll run through how I approached the process to create the tools, how I use them, and how they've saved time and stress in my animation process.

If that isn't enticing enough, there'll be plenty of cute cat animations to cover the boring bits.

Speakers
avatar for Martin Binfield

Martin Binfield

Abandoned Sheep
With two decades of game development experience, Martin has worked with studios including Sony Cambridge, Jagex, Mode7 Games and Polygon Treehouse on such titles as LittleBigPlanet, Heavenly Sword, RuneScape and Roki.  Animation is his forte, but a recent interest in making his own... Read More →


Monday October 4, 2021 4:00pm - 4:50pm AEDT
TBA