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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Monday, October 4 • 3:00pm - 3:50pm
Remote Controls: Creating reliable shared-screen games with multiple input devices

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Making a series of small shared-screen co-op games for kids to use during class feels like it should be a fun and simple client project. We were wrong. The wrinkles came when the requirements of the environment were presented to us:

- have to be controlled solely by the students devices
- have to work in controlled network environments
- couldn't install any software on the student or teachers devices
- couldn't add or require any hardware

This meant we couldn't ask for any game controllers to be used for input but we also couldn't create or use any local network or bluetooth. So we found ourselves with everything having to use the internet and we had to make it work on the myriad devices students have. Still, part of the fun of doing client work is figuring out how to meet their goals and requirements, so we got stuck into it.

To solve this problem we came up with a slightly unsual, but ultimately successful, design we called Clients and Controllers. At its simplest Controllers provide input, akin to physical gamepad controllers, Clients handle any actions the Controllers create. By ruthlessly keeping everything within our own design framework, even on the same device, we were able to meet the requirements of the client and still make some solid games. In this talk we'll be going over this design approach, its strengths and weaknesses, and how it can be applied to your own games.

Speakers
avatar for Tim Nugent

Tim Nugent

lonely.coffee
Tim Nugent pretends to be a game developer, programmer, tools builder, researcher, teacher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps anad games he won’t let anyone see.He also spent... Read More →


Monday October 4, 2021 3:00pm - 3:50pm AEDT
TBA