Loading…
GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Back To Schedule
Monday, October 4 • 2:00pm - 2:50pm
When Game Developers Are Your Customers

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Developing and selling tools for other game developers to use is a very different market than the consumer market for games. From marketing to providing support, you need a different set of skills to acquire, engage and retain customers.

Whether you're game developer looking to get into the middleware space, or an existing middleware developer, this talk will have something for you. We'll be covering how to develop and publish plugins on the Unreal Engine Marketplace, pricing your products, the impacts of running sales and a deep dive on how to ensure you provide a great support experience for your customers.

Speakers
avatar for June Rhodes

June Rhodes

Redpoint Games
June Rhodes is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. Redpoint Games has released multiple products on the Marketplace, the most well-known being EOS Online Subsystem: an Unreal Engine integration for... Read More →


Monday October 4, 2021 2:00pm - 2:50pm AEDT
TBA