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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Monday, October 4 • 12:00pm - 12:50pm
It's The Little Things: Two Small Concepts with Big Impact

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This is a two-part talk with short, sharp lessons from Leigh Harris and Ally McLean about the ways we can all improve ourselves in invisible ways across game design and production.

In part one, Leigh (Senior Game Designer, Team head, Wargaming Sydney) will explain a framework he uses to help define abstractions. It applies whether you’re a game designer, producer or developer of any kind – sitting somewhere in between a communication tool and a game design methodology.

Whether you’re creating a game system that should work nicely in a variety of circumstances, or trying to figure out what on Earth your client actually wants from your game, this method should help illustrate (by example) how you can apply it in a variety of circumstances to help improve the likelihood of reaching your goal.

In part two, Ally (Senior Producer, Mighty Kingdom) will demonstrate how to create a visualisation that can be used in any game development project to creatively problem solve and plan - a Risk Roadmap.

This will be a practical demonstration of how any senior team member can create a “risk roadmap” for a project, and use that visualisation to facilitate development decisions. Ally will build a risk roadmap in real time for a hypothetical project, and explain how team members from different disciplines can create and use this visualisation for their own purposes. This will be built without the need for any specialised production tools.

Speakers
avatar for Leigh Harris

Leigh Harris

Wargaming Sydney
Leigh is an award-winning Game Designer and Team Head at Wargaming Sydney. In previous lives, he’s been the lead designer on Objects in Space, TownCraft and Metrocide, and has taught game design, was the founding editor of MCV Pacific, did freelance games journalism for many years... Read More →
avatar for Ally McLean

Ally McLean

Production Director, League of Geeks
Ally is a games and tech producer specialising in practices that foster healthy, sustainable teams based in Sydney, Australia. Ally is the founder of The Working Lunch, a collection of initiatives to make the games industry a better place to work, and Senior Producer at Mighty Kingdom... Read More →


Monday October 4, 2021 12:00pm - 12:50pm AEDT
TBA